![]() ![]() Take this kernel of knowledge and see if the Greybeards know anything about it.īefore heading out, you can also request Esbern to give you the Dragonslayer's Blessing. It looks like the secret to banishing Alduin from this world again is fighting fire with fire or in this case, find a very special Shout. Esbern proceeds to regale you with ancient stories of Alduin and his dragon cult based on the legends inscribed on the wall. Follow this narrow path of Dragonborn tiles to the chain on the wall and interact with it to simultaneously deactivate the trap and open a path forward.įinally, when prompted, activate the blood seal in front of the statue's head, letting you inside Sky Haven Temple. The next room is a death-trap if you walk on any tile other than the Dragonborn tile you saw earlier. Inside you must overcome two puzzles: the first of which involves rotating all three pillars so that the apple-shaped (supposed to be an arrow signifying Dragonbore) faces you this lowers the stone bridge on the right. Karthspire sort of serves as the lobby to the Sky Haven Temple. Karthspire itself is a cave that is swarming with Forsworn, just like the adjacent Forsworn camp. Karthspire is best reached via fast traveling or taking the carriage to Markarth. This can be helpful to have a full party of minions fighting for you, but be careful about them literally obstructing your path in tight spaces. The latter choice has them tagging along with wherever you are going, obviously. You could either reconvene with the Blades at Karthspire or travel together with both Delphine and Esbern. Soon thereafter, you will find yourself on your way to Sky Haven Temple, the home of Alduin's Wall. Let the two old friends talk it out and listen to what Esbern has to say. ![]() Take Esbern to see Delphine in Riverwood. For your information, you can create a mini-shortcut by lowering the bridge in the Ratway. ![]() Upon activating the circle on the floor, the Dragonborn cuts their hand over a giant Blood Seal symbol and the door to Sky Haven Temple will then open.Make your way through the Ratway once more, fending off a couple of Thalmor that have found their way in here. To complete this puzzle, the Dragonborn must be accompanied by Esbern. Solving the third puzzle will allow entrance to the Sky Haven Temple. The perk Light Foot works here, so a stealth-oriented Dragonborn should not have much trouble. One may also cross this area using either Whirlwind Sprint or Become Ethereal. If you are using Maxthon or Brave as a browser, or have. type, prid 00013485 (which is Delphine's RefID: Basically a code that all NPCs have) 3. Blades now have appropriate dialogue while at Sky Haven Temple Fixed rare. Any followers, other than Delphine or Esbern, should wait. Nice overhaul of the Temple plus an integrated player home - also an additional garden mod by the same mod author.Temple. Activating the chain at the pillar in the back of the room will disable the floor traps. Flames will shoot up through the holes in the panels if the Dragonborn steps on any pressure plate, other than the plate with the Dragonborn symbol. The second puzzle is with labeled pressure plates. If Delphine or Esbern are following the Dragonborn, they will reference the cave as being "definitely Akaviri stonework." To solve the puzzle, turn the symbols to the Dragonborn symbol, the one shaped a little bit like a heart. The first puzzle is the one to lower the bridge to get to the other side of the room. The Elder Scrolls Online Review - Familiar World, Strange Territory Review ![]()
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